See full list on doomwiki.org. Hell Knight - Identical to the Baron of Hell but tanned in color, emits higher-pitched sounds and endures only half as much damage. Icon of Sin - Though not technically a monster, it does still represent one of the protagonist 's opponents. The principal one, to be exact, that must be defeated to win the game. PC / Computer - Doom / Doom II - Hell Knight - The #1 source for video game sprites on the internet! Jul 21, 2014 Baron/Hell Knight 2: Another one from DE, this is probably the least gory end for the Baron or Hell Knight. Still, it would be nice to have this one in, though I'd say sprite number 1 should have priority, since this one feels more underwhelming (not in terms of quality, but in terms of damage to the corpse).

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Hell Knight | |||
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Actor type | Monster | Game | |
DoomEd Number | 69 | Class Name | HellKnight |
Spawn ID | 113 | Identifier | T_HELLKNIGHT |
Classes: BaronOfHell→HellKnight
→StealthHellKnight
Hell Knights are a satyr-like monster similar to the Baron of Hell. Like the Baron, their primary attack is a green fireball. However, they only have half as much health as their big brothers.

ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found here. |
A_BruisAttack is defined only once in GZDoom (since both Baron of Hell and Hell Knight are in the same file), this is repeated here for illustration purposes.
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |